![]() ![]() * Texture parameter queries to discover actual supported texture parameter limits on the current platform. * Shader storage buffer objects that enable vertex, tessellation, geometry, fragment, and compute shaders to read and write large amounts of data and pass significant data between shader stages. * Compute shaders that harness GPU parallelism for advanced computation. The OpenGL 4.3 specification contains many new features, including: ![]() ![]() According to the announcement, OpenGL 4.3 maintains full backward compatibility and enables applications to use new features incrementally, while portably accessing state-of-the-art GPU functionality across diverse operating systems and platforms. The Khronos Group has announced the release of the OpenGL 4.3 specification.
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